![]() With iClone Unreal Live Link you can animate a character in a DCC tool and see the results immediately in Unreal, removing the need to create and iterate in an environment that’s far removed from the game world. The Live Link plugin solves the problem of digital content creation tools always being separated from the games that they help make content for. IClone Unreal Live Link is an idea that existed before its integration with iClone. With Reallusion’s tools and iClone Unreal Live Link, I feel like a much-needed bridge has been finally built between the creation of characters, animation, and their integration into the game environment. ![]() ![]() This can be a particular disadvantage when you’re trying to give the impression that the characters are from a certain world and supposed to be interacting with it. ![]() In the gamedev world, you have professional tools and a lot of artistic talent working alongside you but ultimately the cutscene is often made outside of the game environment. It was great, but we often lacked the right tools to easily create and import characters and animations. In Machinima, the games often provided a huge range of 3D assets we could use to build our worlds and stories. Games and films are inherently different art forms but for decades their concepts have been combined to enhance our gaming experience. ![]() The Problem with Cinematicsįrom the very beginning, I’ve found out that there was tension between games and cinematics. I started making Quake movies as a hobby and over time, I moved outside of games to tools like iClone and Motionbuilder that enabled me to pursue animation as a career. I started doing animation way back in the early days of Machinima, before it was a website or YouTube channel, even before it had that name. I’m an animator who worked in the gaming industry as a Cinematic Designer on the Mass Effect and Dragon Age franchises. ![]()
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